![]() ![]() Shadow The Hedgehog could not hold a candle to the catastrophic mess that was 2006’s Sonic The Hedgehog. Then came the nightmare of all rushed game-schedules. Rather than hybridization, we were left with anemia. The following sequel, Shadow the Hedgehog, took the franchise’s iconic engine and cobbled it together with shallow elements of Grand Theft Auto. Sadly, this was a sign of things to come. Sonic Heroes received moderate commendation, although the recurring demand for a Sonic Adventure 3 indicates that the title proved inadequate. ![]() Although the works have aged questionably, it’s safe to say that both Sonic Adventure 1 and 2 were received with open arms in their time. Let’s look at a timeline of the 3D Sonicgames. Remember when Sonic wasn’t a laughingstock? ![]() The answer may be a basic lack of fundamentals. Mario consistently brings in revenue and a demand for the return of vibrantly designed games has shown evident in recent years. But why? It’s not although the cartoon-mascot genre has died off. With more foul-ups than triumphs in recent history, it’s safer to expect mediocrity from the blue hedgehog than competency. The sad truth is that fans have calloused themselves to this sort of disappointment. Once unthinkable, the title provided viable competition to 2006’s Sonic The Hedgehog for worst 3D title in the franchise. Despite this, Sega’s confusing production decisions may pay off for once. Most would agree Sonic Boom’s sequel is as anticipated as the violent dry-heaving following a bout of food poisoning. ![]()
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